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 The Ultimate Handbook, This handbook can answer most questions
BVINTAGE
 Posted: Apr 8 2016, 08:50 AM
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 Posted: Apr 8 2016, 08:51 AM
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 Posted: Apr 8 2016, 08:52 AM
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EDUCATIONAL DECREES!
THE KEYWORD IS IN HERE!



Decree #001. Registering.

Register with a proper first and last name! Middle name is optional. If you need a username change, send an owl to the Revolution Administrators with your desired first and last name. Also, taking the last name of a major canon character is not allowed.

Decree #002. Applying.

You have seven days to post an application before your account is deleted. Three strikes and you're out rule:

If we have to tell you to fix something three times and you still haven't fixed it, we will deny your application.You have seven days to carry out the changes we have advised before your application is moved to the rubbish bin and your account is deleted. If your application is denied, you must wait seven days before you can reapply.


Decree #003. Avatars and Signatures.

Maximum for Avatars is 250x400 (width x height). Use your own discretion for signature sizes; do not stretch the boards. Your avatar and signature should represent your character’s appearance in some way! Visit the site's avatar gallery for a great selection on students, here: "My Controls" - "Edit Avatar Settings" - "Pre-Installed Galleries"

Decree #004. Play-Bys.

Claim your playby in the FACE CLAIM immediately after being accepted.

Reservations last for four days, after which your PB will be up for grabs again. All we ask is that you avoid using Facebook/Myspace/Blog/Anime Playbys. Also, please try to keep your play-bys within the age range of your character.



Decree #005. Roleplaying
Avoid asterisks (**)!

Please write in third-person past tense (example: Grubbly Snubbly walked into the Magical Menagerie with his father). We ask that you write at least seven (well thought-out) sentences per post - but you are encouraged to write more! This way, the people who roleplay with you will feel like they are getting something back.


Decree #006. Tags.

It's not required, but it would be a good idea to tag your threads accordingly. [O] or [Open] if anyone can join, [P] for Private and so on. You must tag your thread [M] or [Mature] if there is mature content present.

Decree #009. Late Registrations.

If you register during the middle/end of a term, roleplay as though you have been at Hogwarts since the beginning of the school year! This way, ‘new students’ won’t be popping up all over the place during Christmas. Also, if you're above first year, do not RP as if it's your first year at Hogwarts! You will also not be eligible for advancement until the very next advancement opportunity once the next term has begun!

Decree #010. O.W.L.&N.E.W.T Exams.

While end-of-term advancement is mandatory, fifth years will not be able to advance to their sixth year until they have finished their O.W.L. exams. The same goes for graduation as well; you are still required to have done your N.E.W.T. exams before graduating if you wish to take a job that requires them. If your character does not plan on going into a career that requires the N.E.W.T. exams, then you may be exempt from taking them as long as you send a private message to the Revolution Administrators.

Decree #011. Board Rating.

H.R. has been updated to allow Mature themes, but threads must be tagged accordingly! Swearing is to be kept to a minimum in both the out-of-character chatbox and the in character chatbox.

Decree #012. Muggle Devices.

Electricity and electronic devices are not found in the Magical World (Diagon Alley and Knockturn Alley included). Magic causes such things to go haywire. So no iPods, no game systems, no cell phones, etc. will function. Sorry! You can have them for sentimental value, but they will not work. Radios, watches, and overheads (such as the use for classroom teaching) are exceptions.k.e.y.w.o.r.d: Potty Wee Potter!

Decree #013. Buying/Owning Items.

School supplies are mandatory! For example, if you haven't bought your robes from Madam Malkin's, then you're attending classes in your casual wear, which is a violation of the school's dress code! However, you can roleplay having everyday items that aren't sold in the shops (toothbrush, etc.).

Decree #014. Godmoding.

No Godmoding. Godmoding is a term used when one member controls another member’s character without permission. No matter if you're trying to attack, hug, take something from someone - as long as the action involves another person, leave it open-ended, so the other player can decide how they want to react (unless you both decide on the outcome beforehand). Stay classy. Don’t Godmode.

Decree #015.Classes.

The term is split into four parts: Semester A (August - October), Semester B (November - January), Semester C (February - April), and Semester D (May - July). You can advance up to four years in a term, or substitute advancements for 100 galleon bonuses (except Semester D - Mandatory Advancement)! Participate in classes, and you will have the choice to advance or receive the bonus! To better understand how semesters work, visit this link: Academic Studies

Decree #016. Double-Posting.

Don’t do it, unless to bump an Out of Character topic.

Decree #017. Activity.

An Activity Check will be carried out on the first of every month - If you have not logged into your account(s) in exactly one month and did not notify the site of your absence using the Introductions and Absences forum, it/they will be placed in the Inactive Usergroup. If you would like to recover the account(s), send a message to the Revolution Administrators, and your Sorting Ceremony will be moved back into the Pensieves, and you will be sorted back into your House. After a second month has passed and your account(s) have not been recovered from the Inactive Usergroup, it/they will be deleted. This is not to be abused - if your account winds up inactive two months in a row, it will be necessary for you to send a PM to one of the members of staff explaining the circumstances if you wish to retain your account.

Decree #018. Advertising.

No Advertising in signatures or profiles! There is an appropriate forum for advertising Here. Please don't post advertisements anywhere else on the board.

Decree #019. Races and Abilities.

Do not create a character with a special race or ability, unless you have applied for it first. Each member is allowed only one character for a special race/ability. Once that character has graduated, you may apply for another if the races and abilities aren't maxed.


Decree #020. Characters.

There is no limit on the amount of characters you can have. Terms for creating more students are as follows:
Upon creating an original student, he or she must be active for one month before you can create a second. Then, that second student must be active for one month before you can create a third one. If you are interested in creating any characters after three students, you must send a private message to the Revolution Administrators expressing your interest. You can only have two characters in the same House, once you have one character in each of the four Houses. You can only apply for one Adult character. This excludes characters that are graduates from Hogwarts.


Decree #021. Dying.

If you want one of your characters to die in character, send a message to the Revolution Administrators to discuss the plot. If there are too many characters dying all over the place without proper thought put into the plot, there may be a temporary hold!

Decree #022. Affiliates.

If you would like to affiliate with Hogwarts: The Revolution, contact the Revolution Administrators!




credit to tilly of caution!
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BVINTAGE
 Posted: Apr 8 2016, 08:54 AM
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Harry Potter 101

Back to the Basics: Your Guide to Mastering Harry Potter!


Whether you're interested in joining the game but have never picked up a Harry Potter book in your life, or it's been a while since you've read the books and need to brush up on how things work around the school, this guide will help you understand the game!

SUMMARY OF THE STORY! From c. 1995 to 1998, the magical world had entered a terrible dark age known as the Second Wizarding War, which stemmed from the Dark Lord Voldemort's second rise to power i 1995. He waged a violent campaign across the wizarding and muggle (non-magical) world, corrupted the Ministry of Magic (wizarding U.K.'s government), all in his eventual goal of conquering the entire wizarding world - and the muggle world along with it.

Harry Potter, the Chosen One, was prophesized to be the only being capable of bringing an end to Voldemort's power, because he had once brought the Dark Lord's reign to an end as a baby in 1981. As the war raged on, countless were stolen from their homes, countless more were killed, but Harry Potter - together with the Order of the Phoenix (a secret society founded by former Hogwarts headmaster Albus Dumbledore), Dumbledore's Army (another secret organization founded by Harry Potter and his two best friends, Ron Weasley and Hermione Granger), and the brave souls who fought in the epic Battle of Hogwarts, overcame the Dark Lord and defeat him once and for all on 2 May, 1998. The Death Eaters were disbanded, and Voldemort's dark reign was over.


J.K. ROWLING'S WITCHES AND WIZARDS! In the Harry Potter series, witches and wizards resemble muggle folk physically (which is why they are able to hide among them in the non-magical world), although it is easy to distinguish a witch or wizard from a muggle by the way that they dress. Older witches and wizards typically wear robes, which is why you will rarely ever see a Hogwarts professor wearing a sundress, because wizarding robes are seen as more professional. Younger wizards and wizards may also choose to wear robes regularly, but mostly wear them for more professional or formal occasions, such as attending classes, important meetings, and so forth. Daily, however, younger wizards and witches may typically wear the same style of clothing that muggles do (jeans, t-shirts, skirts, sandals, etc.)

Just like all witches and wizards in magical myth are known to be proficient in wielding spells, enchantments, curses, and so forth, so are the witches and wizards in J.K. Rolwing's Harry Potter series. However, in order to properly channel and use magic, witches and wizards in this story require wands, which are crafted from various woods and cores, ranging in appearance (rigid, pleasantly springy, brittle, etc.) and length (between 9 to 15 inches). Typically around their tenth or eleventh birthday, when preparing to attend wizarding schools, young witches and wizards visit a wandcrafter who presents them with several wands to test out, until the right wand chooses the witch or wizard. This process could take several minutes to several hours, but by the end of the grueling process, each witch and wizard leaves the shop with a new wand. Wandcrafters in the United Kingdom are quite rare, what with the amount of practice it takes to master wandcrafting; one of the most famous is Mr. Ollivander, who owns a small shop called Ollivander’s in Diagon Alley. Without their wands, witches and wizards would be powerless; save for a few in history that have been known to master wandless magic.


WIZARDING PHRASES/SLANG! Wizards and witches tend to have their own distinct phrases and slang, pertaining to their magical heritage. Some of these are also alterations of muggle phrases and slang. For example, they might say: “…a cat among the pixies”, just as muggle saying goes, “…a cat among the pigeons”. Other magical phrases and slangs include: “Merlin’s beard”, “Gallopin’ gorgons”, “Gulping gargoyles”, “Hold onto your hippogriffs!” (a hippogriff is a mighty magical creature with the head of a bird and the body of a winged horse), “might as well be hanged for a dragon as well as an egg” (like the muggle saying, “might as well be hanged for a sheep as well as a lamb”), “In the name of Merlin”, “Wasn’t room to swing a kneazle” (like the muggle saying, “wasn’t room to swing a cat”; kneazles are cat-like creatures), “Working like house-elves” (house-elves are magical creatures that work as servants in the homes of wealthier wizards and witches, and are also hired at Hogwarts to cook meals daily), “What in Godric’s/Helga’s/Rowena’s/Salazar’s name”, “fell off the back of a broom” (like the muggle saying, “fell off the back of a truck”).


BLOOD STATUS! A witch or wizard can be born a Pureblood (a witch or wizard of pure wizarding ancestry, without any muggle relation as far back as all four grandparents), a Half-Blood (a witch or wizard with at least one muggle relative as far back as grandparents), a Muggle-Born (a witch or wizard born of two muggle parents), a Squib (a person with no magical abilities, born of wizarding parents, which is a much rarer phenomenon than a muggle-born witch or wizard), or unknown (a witch or wizard whose parentage is unknown by the Ministry of Magic which is even rarer than squibs). There are some pureblooded witch or wizards who, to this day, believe that pureblooded wizarding families are better than everyone else. Others, however, don’t live by this idea. Blood status was a very significant factor during the Second Wizarding War when Lord Voldemort reigned over the wizarding world, striving to wipe out all muggle-born witches and wizards, and conquer the non-magical world.


WIZARDING MONEY! There are three types of coins in the wizarding world: the Galleon (gold), the Sickle (silver), and the Knut (bronze) The galleon is the most expensive, followed by the sickle, followed by the knut. Here is how these wizarding coins are converted:

1 Galleon = 17 Sickles = 493 Knuts

If math just happens to be your worst enemy, don’t worry about having a calculator nearby every time you visit H.R.’s shopping district to buy supplies; the only coin that you have to pay attention to is the galleon. Of course, feel free to use all of the wizarding coins in your roleplays.


ABOUT HOGWARTS! Hogwarts School of Witchcraft and Wizardry is a wizarding boarding school that teaches the magical arts to children from ages eleven (First Year) to eighteen (Seventh Year). It is a massive castle with extensive grounds, sloping lawns, vegetable patches and flowerbeds, a loch (the Black Lake), a large, dense forest (the Forbidden Forest), a cluster of greenhouses, a full-size Quidditch pitch (where the magical game known as Quidditch is played), and several towers soaring high to the clouds. The castle sits on a cliff overlooking the loch. Upon arriving at the school in September, First Year students are sorted into one of Hogwarts' four Houses (Gryffindor, Hufflepuff, Ravenclaw, and Slytherin) by the Sorting Hat (an old, tattered magical hat that sings a new song each year pertaining to the Sorting Ceremony) during the Start-of-Term Feast. The Houses will be explained further below.

HOGWARTS' LOCATION; Hogwarts is located in Scotland. According to former Hogwarts student, Hermione Granger, it is “not far” from Dufftown, an old burgh in Banffshire, Scotland. This is why you'll notice that H.R.'s Weather Widget (located on the Navigation Bar to the left right above “Welcome” gives the weather to Banff, Scotland, another old burgh located in Banffshire, and close to Dufftown. Hogwarts is hidden by the most powerful concealing spells, making it “Unplottable” by non-magical beings (Unplottability is the deliberate concealment of a magical area from plain sight, or a map or tracking device).

HOGWARTS' HOUSES; There are four Houses at Hogwarts - Gryffindor, Hufflepuff, Ravenclaw, and Slytherin. Each House emphasizes different traits, just like their corresponding Founders.

Gryffindor House, founded by Godric Gryffindor, emphasizes the traits of courage as well as “daring, nerve, and chivalry”. Its colors are scarlet and gold, its blazon is a lion rampart, and its resident ghost is Sir Nicholas de Mimsy-Porpington (a.k.a. Nearly Headless Nick).
Hufflepuff House, founded by Helga Hufflepuff, values students that are hard working, patient, loyal, and believe in fair play. Its colors are yellow and black, its blazon is a badger sable, and its resident ghost is the Fat Friar.
Ravenclaw House, founded by Rowena Ravenclaw, is characterized by its witty, intelligent, creative, and wise students. Its colors are blue and bronze, its blazon is azure, an eagle, and its house ghost is Helena Ravenclaw (the Gray Lady), daughter of Rowena Ravenclaw.
Slytherin House, founded by Salazar Slytherin, is traditionally home to students who are mostly pure-blooded (due to their founder's mistrust of Muggle-Born witches and wizards) cunning and highly ambitious, very cut-throat goal-oriented and will use any means to achieve their ends. Slytherin and Gryffindor have the most notably traditional rivalry in Hogwarts History. Slytherin's colors are green and silver, its blazon is vert, a serpent argent, and its resident ghost is the Bloody Baron.

HOGWARTS' ACADEMICS; There are a number of classes held at Hogwarts. The Core classes, which are required by all students from their first terms up until their seventh terms, include:

Astronomy
Charms
Defense Against the Dark Arts
Herbology
History of Magic
Potions
Transfiguration

When students enter their third year, they can choose two to three of the following elective classes:

Care of Magical Creatures
Muggle Studies,
Art,
English and Comprehension

In addition to these classes, there are other extra-curricular subjects offered:

Ancient Studies
Ancient Runes
Arithmancy
Earth Magic
Muggle Art
Music
Muggle Music
and Ghoul Studies

We hope to introduce these extra-curricular subjects to Hogwarts: The Revolution as our staff members increase.

HOGWARTS' UNIFORMS; Students are required to wear their school uniforms to classes, feasts, and many other school-sponsored events. If caught violating the dress code, a student is usually removed from the classroom, house points are deducted, and detentions are issued. These uniforms consist of:

- Plain black work robes - Black or gray trousers (or black or gray skirts) - A white or gray collared dress shirt - A house-colored tie - Black, gray, or white socks - Black or gray, closed-toe dress shoes (1" or less heel) - A plain, black pointed hat (with or without brim) - A black or gray house sweater - A black winter cloak with silver fastenings

HOGWARTS HOUSE CUP; During each term, there are four Hourglasses (one for each Hogwarts House) located in the Entrance Hall. They record the number of house points that have been awarded or deducted from each house. House points are awarded to students for good deeds such as participating in and actively contributing to lessons (answering questions asked by professors, etc.), being a positive figure to younger students, assisting staff members with any tasks they might have (arranging textbooks, etc.), and so forth. At the end of each year, the Headmaster/Headmistress announces the total number of points each House has earned during the End-of-Term Feast, and the House with the most house points is awarded the House Cup. The Great Hall’s banners are then enchanted to reveal the proud colors of the triumphant House.

HOGWARTS ROUTINES; A typical day in the life of a student includes mealtimes (held in the Great Hall), classes, and break times on certain days. There are also break times, during which students choose to spend time with friends on the grounds, playing magical sports like Quidditch, Wizard's Chess (similar to muggle chess, except the pieces attack each other), Gobstones (similar to the muggle game of Marbles, only stones that spit nasty liquid at the players are used instead), and Dueling. To see what your schedule looks like, follow this portkey and take a look at the schedule for your year. A typical day for a staff member also includes meals (held in the Great Hall), teaching classes (professors) or attending to other school-related work (non-teaching staff), and perhaps meeting with students who are in need of extra help.


THANKS FOR USING THIS GUIDE! Keep in mind that there are about ten years worth of thought and writing put into the Harry Potter series, so not every last detail is included in this guide. However, if you know the basics of what's mentioned here, you'll be well off for this RPG! Other aspects of the world (magical creatures, food, spells, etc.) can be learned through classes, roleplaying, and visiting the Encyclopedia of Spells for all your spell-casting needs. Keep the year restrictions in mind when using them! If anything else about the Harry Potter series is unclear and you would like us to clarify anything for you, don't hesitate to send us a PM. Enjoy the game!

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BVINTAGE
 Posted: Apr 8 2016, 08:55 AM
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Just arriving or going to be away for awhile? All you gotta to do it let us know HERE. Much appreciated and if you're just arriving, welcome to the site! If you're leaving for awhile, we hope you'll hurry back.


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If you're one of the RPers interested in picking up characters that someone wants, then this is the place for you! And if you like being rewarded for such things, then this is the place for you! Provided you're the collecting sort.
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BVINTAGE
 Posted: Apr 8 2016, 09:03 AM
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The five statistics we use are as follows

Charms: Charms represents spells that affect the nature of things, such as making things float or unlocking a lock. This stat is also used for a character's force of personality, their ability to convince, persuade or deceive others.

Jinx/Hex/Curse: J/H/C represents combative spells, spells designed to inflict damage or otherwise impede a person or object. It is also used for spells and abilities designed to protect against such attacks. Occlumency and legillimens fall into this category.

Transfiguration: Transfiguration represents spells that affect the physical properties of things, such as changing one thing into another thing. It also is used in learning the Animagus discipline.

Potions: The Potions skill represents a character's attention to detail and their ability to research, comprehend, and follow information.

Flying: Flying represents all purely physical endeavors. It is used to test things such as dexterity, agility, strength, and toughness.

Progressive Die Value
This system uses progressive die values to represent growing knowledge and familiarity in subjects and abilities. A child is generally less experienced and/or capable than an adult, and this is represented by the increasing the die value, so as to still allow for the possibility of failure, and to allow for younger students to potentially, if rarely, best older ones, or even adults, but it is a rare thing. The die values progress thusly.

First years: d4
Second Years: d6
Fourth Years: d8
Sixth Years: d10
Graduation/Adult: d12

Specialization Points: A newly created character begins with a level 1 on all stats and with two specialization points to add wherever they would like. These allow you to roll extra dice for a given skill. These dice are all rolled separately, and as long as one succeeds, the roll is considered a success. For instance, a first year is taking a flying lesson, and they have a specialization point in flying. The difficulty is 3 (see chart at the bottom), so they roll two separate d4, and they get a 1 and a 4. They rolled a number at or above the difficulty on one die, so they succeed at their task.
In this example, you would roll 1d4 and 1d4 (two chances because of the specialiation in flying. 1 which they started out with and 1 which they added to the flying skill), rather than 2d4 twice.

A character receives extra specialization points as they progress in year, as well. At every year the dice value doesn't increase, they gain a specialization point to put in any stat they choose. That is, a point is gained at Third Year, Fifth Year, and Seventh Year.

Starting Older
If you decide you wish to start at an older year, you receive the corresponding die value, but do not receive the extra specialization points. You do get the two initial specialization skills that you gain in the very beginning, no matter which year you start out at. For instance, if you start at 3rd year, you still roll a d6, but you only have the two initial specialization points. You do not get the point for 3rd year, even though you're starting out there. It might seem unfair, but this creates incentive for students to play first and second years. These are a reward for investing time into your character and are not given out freely. You can, however, get that point at 5th year when you get there from 3rd year.

Specialization Points for Job
As an adult, you can still earn specialization points. You must complete 5 job threads, and submit a “quarterly report” for review. Upon review, you may or may not receive an additional specialization point. A job thread is defined not necessarily as a thread in which your character works, but, rather, it is a thread in which your character is at their job.

Opposed Rolls
Opposed rolls are simple enough. Each participant rolls their appropriate number of dice and whoever rolls highest wins. For instance, Character A is a 4th year student trying to dodge a Stupefy spell cast by a 7th year. The 4th year has a 3 in flying, so they may roll 3 d8s, while the 7th year has a 2 in j/h/c, so they may roll 2 d10s. Character A gets a 2, a 4, and a 7. Character B rolls a 3 and a 5. Character A successfully dodges the spell, as their highest die roll exceeds Character B's highest roll.

Unopposed Rolls
Unopposed rolls are made against a Target Number (TN). This number represents how hard a task would be for an adult. In class, a Professor will usually tell you what the difficulty is (aka, what number you're trying to get to succeed). They are as follows:

Easy: 3
Standard: 5
Challenging:7
Hard: 9
Ridiculous: 12

Last, but certainly not least, the roll code for jcink is
CODE
[roll]1d4[/roll]
Replacing the numbers, of course, with what is appropriate. Rolling the above code would look like this, though if you rolled the same dice, you might land on a different number: <span style="border:red solid 3px;" class="dice-roll"> Dice Roll: 1d4: 1 = 1</span>
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 Posted: Apr 8 2016, 09:04 AM
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This is a note to all students! Apparition is not a special ability! We repeat – it is not a special ability! When your character is seventeen years or older, report to the Department of Magical Transportation in the Ministry of Magic to register for an Apparition license!


• Race/Abilities Registry •

To apply for a race or ability, you must meet the following requirements:

i. You must have no less than 50 posts. Your total post count as a member (all of your accounts included) must be more than 50. We want to see that you are active on Hogwarts: The Revolution! Being active means that you have earned our approval to apply.

ii. Use the form provided below to apply. We would like to know all about your character’s potential ability!

iii. Rejection. If you are rejected for a race or ability, feel free to reapply for the same race or ability when you improve your application, or apply for a new one!

iv. You are only allowed one character with a race/ability. This means that if you already have a character with a special race/ability, you cannot apply for another until that character has at least graduated.




Begin a new thread with your character's First and Last Name in the topic title, and [Chosen Race] Registry in the topic description. Now, here is the Race Registry Form.

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]RACE REQUESTED.[/b] No longer accepting Part Veelas at this time!

[b]RACE'S IMPORTANCE.[/b] Why is this race important for your character?

[b]RACE’S OUTCOME.[/b] How will this race affect your character's interactions with others, and his or her relationships?


Here is a list of all the open races you can apply for! Keep in mind that you can apply for a race regardless of your year.

QUOTE

Werewolf - A werewolf is a most unusual creature in that it doesn't technically exist, except for a brief period of time around the full moon. At any other time, a werewolf resembles a normal human being. A werewolf comes to being when a person is bitten by another werewolf. Once this happens, the person must learn to manage the condition. Modern potion-making has come a long way, and allows werewolves to drink a draught called Wolfsbane Potion, which controls some of the worst effects of the condition. Wolfsbane Potion has a disgusting taste.

Part Veela - Veelas are very beautiful and magically seductive in appearance, and easily entice men. However, when veelas are angry, they transform into something more like Harpies - their faces turn into cruel-beaked bird headed creatures and long scaly wings burst from their shoulders, and they conjure fireballs from their hands. The veela blood in you would be very diluted, so you may be unusually beautiful, but you would not be able to transform into cruel-beaked, bird-headed creature that can conjure fireballs from your hands. (Note: One-fourth Veela only) Veela Applications Closed at this Time!

Part Giant - Full-blooded giants are about twenty feet tall. They are not as intelligent as wizards but are capable of communication, both in their native language and, at times, English. As a part giant, you may be unusually big, and/or tall, with heightened physical capabilities, but you are likely to not be the brightest bulb in the box.

Metamorphmagus - Metamorphmagi are exceptionally rare, because they are born, not made. They are born with the ability to change their appearance at will. This ability may be closed depending on how many are approved, so we can stay true to the books and keep them at a rarity. Keep in mind that as a metamorphmagus, you will not have full control of your powers until you are 18 or older.


Below is the Abilities Registry Form, the list of open abilities and what is required for each. Remember, some of these abilities are only accomplished by highly skilled witches and wizards, so you will be tested as such!

Begin a new thread with your character's First and Last Name in the topic title, and [Chosen Ability] Registry #1 in the topic description. Now, here is the Ability Registry Form.

CODE
[b]NAME.[/b]

[b]YEAR.[/b]

[b]HOUSE.[/b]

[b]ABILITY REQUESTED.[/b]

[b]ABILITY'S IMPORTANCE.[/b] Why is this ability important for your character?

[b]ABILITY'S OUTCOME.[/b] How will having this ability affect your character's interactions with others, and his or her relationships?


Once you are approved to study your requested ability, you may then proceed to follow the instructions for your designated ability below to be fully registered. Each ability has its requirements!


Animagus: An animagus can change wandlessly into the form of an animal, and back. The magic for this transformation is complicated and very advanced, and very few wizards even attempt it. When a wizard transforms into his or her animal form, some visual clue typically connects that form to the human (i.e.: Minerva McGonagall transfigures into a tabby cat with spectacle markings around her eyes, matching her own spectacles. Peter Pettigrew transfigured into a rat, formerly with one toe missing from his right claw, matching his missing finger.) For more information on Animagi, take this portkey to the Harry Potter Lexicon! **If approved for this ability, here are the directions to become a successful Animagus:

QUOTE
i. Show steady improvements and interest in Transfiguration until Fifth Year. Transfiguration is a difficult subject, so it may be difficult to understand right away. But as long as there are signs of steady improvement and threads that show the student’s interest in Transfiguration, they are encouraged to look into Animagus studies.

ii. Arrange for your character to meet with the Transfiguration professor in his or her Fifth Year, expressing interest in Animagus studies. The professor will teach you more about Animagi, the art of wandless shapeshifting, and will recommend several textbooks for you to read on the subject.

iii. Roleplay your character studying to become an Animagus outside of classes, using the schoolbooks and material provided by the Transfiguration professor, until his or her Sixth Year. You will need to roleplay in at least two threads to show that your character has been actively studying to become an Animagus during the year.

iv. Once in your Sixth Year, submit a request in this forum. You are now prepared to apply to be a fully registered Animagus! Submit the form below as a new thread in this forum, with your character's First and Last Name in the topic title, and Animagus Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Animagus Registry)

[b]EVIDENCE OF MEETING WITH PROFESSOR.[/b] Provide one thread here, preferably when your character first meets with the Transfiguration Professor regarding the Animagus Studies.

[b]EVIDENCE OF OUTSIDE STUDIES.[/b] Provide at least two threads here, where your character is keeping busy with his or her Animagus studies [u]outside[/i] of the classroom (not counting your initial meeting with your professor outside of classes for more information).

[b]ANIMAGUS FORM.[/b] (What animal will your character take the form of?)

[b]DISTINGUISHIG TRAITS.[/b] (Any features, blemishes, or markings you’re your character’s Animagus form has?)


When approved, your character will be automatically added to the list of registered Animagi in the Improper Use of Magic Office, in the Ministry of Magic. It will include your character's name, the kind of animal your character transforms into, and any distinguishing markings his or her Animagus/Human form has. Congratulations!



Arithmancer: An Arithmancer is a person who is an expert in Arithmancy. The word is a combination of the Greek words, 'arithmetike', which means: 'of numbers', and 'manteia', which means: 'divination'. Arithmancers are very skilled with numbers, enabling them to excel in many careers. **If approved for this ability, here are the directions to become a successful Arithmancer:

QUOTE
i. Despite it being a difficult subject, your character should show an interest in Arithmancy until Fourth Year. This way, becoming an Arithmancer won't be out of place for your character.

ii. Arrange for your character to meet with the Arithmacy professor in his or her Fourth Year, expressing interest in Arithmancer studies. Professor Vector will prove your character with the necessary books and materials required to master the complex study.

iii. Roleplay studying to become an Arithmancer outside of classes, until your Sixth Year. Again, try to show that your character has an interest toward Arithmancy/becoming an Arithmancer as they grow.

iv. Once in your Sixth Year, submit a request in this forum. You are now prepared to apply to be a fully registered Arithmancer! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Arithmancer Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Arithmancy Registry)

[b]EVIDENCE OF MEETING WITH PROFESSOR.[/b] Provide one thread here, preferably when your character first meets with Professor Vector regarding the Arithmacy Studies.

[b]EVIDENCE OF OUTSIDE STUDIES.[/b] Provide at least two threads here, where your character is keeping busy with his or her Arithmancy studies [u]outside[/i] of the classroom. (not counting your initial meeting with your professor outside of classes for more information).


When approved, your character will become a licensed Arithmancer. Congratulations!



Legilimens: A Legilimens is a wizard who has learned the art of Minor Legilimency, sensing the thoughts of another person. A Legilimens has the ability to extract emotions and memories from another person’s mind. Legilimency is easier to accomplish if the spell-caster is physically near the target, and the target is off-guard, relaxed, or otherwise vulnerable. Eye contact is often essential, so it is useful for a Legilimens to verbally manipulate his or her target into meeting the Legilimens’ eyes, so that the target’s emotional state may bring relevant associated memories to the surface. For more information on Legilimens, take this portkey to the Harry Potter Lexicon! **If approved for this ability, here are the directions to become a successful Legilimens:

QUOTE
i. Arrange a meeting with Headmistress McGonagall in your Fourth Year, requesting guidance. In order to become more knowledgeable in the field of Legilimency, your character must be of proper age. While Headmistress McGonagall is not a trained Legilimens, she was very close to a known Legilimens at Hogwarts; the late Albus Dumbledore. Upon meeting with her, Headmistress McGonagall will give your character the textbooks and material he or she requires to study Legilimency.

ii. Roleplay studying to become a Legilimens in at least two threads until Sixth Year. Legilimency is a branch of magic that is not taught at Hogwarts at Ordinary Wizarding Level; and so, it is up to both your character and Headmistress McGonagall to sharpen your skills and become a trained Legilimens. Threads in which your character is studying with Headmistress McGonagall during office hours also count as active studying. It may be wise to keep your character’s Legilimens studies to him or herself, because spreading word about it to anyone (other than friends and close companions) may cause some discomfort.

iii. Once in your Seventh Year, submit a request in this forum. You are now prepared to apply to be a fully registered Legilimens! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Legilimens Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Legilimens Registry)

[b]EVIDENCE OF MEETING WITH PROFESSOR.[/b] Provide one thread here, preferably when your character first meets with Headmistress McGonagall regarding the Legilimency Studies.

[b]EVIDENCE OF STUDIES.[/b] Provide at least two threads here, where your character is keeping busy with his or her Legilimency studies.(not counting your initial meeting with Headmistress McGonagall outside of classes for more information).


When approved, your character will become a registered Legilimens. Congratulations!



Occlumens: An Occlumens has the ability to magical defend his or her mind against external penetration, sealing it against magical intrusion and influence – the defensive counter to Legilimency, without suspicious behavior such as avoiding face-to-face contact and eye contact. Elementary Occlumency involves clearing the mind of thought and emotion, so that the Legilimens can find no emotional ties to memories that the target wishes to conceal. Simple resistance to attack requires similar skills to those needed to resist the Imperius Curse. In its more advanced form, Occlumency allows the user to suppress only feelings and memories that contradict what the user wishes a Legilimens to believe, thus allowing the Occlumens to lie without self-betrayal. **If approved for this ability, here are the directions to become a registered Occlumens:

QUOTE
i. Send an Owl to Headmistress McGonagall in Fourth Year, Requesting Guidance. In order to become more knowledgeable in the field of Occlumency, your character must be of proper age. While Headmistress McGonagall is not a trained Occlumens, she was a colleague of a known Legilimens at Hogwarts; the late Severus Snape. Upon meeting with her, Headmistress McGonagall will give your character the textbooks and material he or she requires to study Occlumency.

ii. Roleplay studying to become an Occlumens in at least two threads until Sixth Year. Occlumency is a branch of magic that is not taught at Hogwarts at Ordinary Wizarding Level; and so, it is up to both your character and Headmistress McGonagall to sharpen your skills and become a trained Occlumens.

iii. Once in your Sixth Year, submit a request in this forum. You are now prepared to apply to be a fully registered Legilimens! Submit the second form below in this forum, with your character's First and Last Name as the topic title, and Occlumens Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Occlumens Registry)

[b]EVIDENCE OF MEETING WITH PROFESSOR.[/b] Provide one thread here, preferably when your character first meets with Headmistress McGonagall regarding the Occlumency Studies.

[b]EVIDENCE OF STUDIES.[/b] Provide at least three threads here, where your character is keeping busy with his or her Occlumency studies (not counting your initial meeting with Headmistress McGonagall outside of classes for more information).


When approved, your character will become a registered Occlumens. Congratulations!



Seer: A Seer is a witch or wizard with the ability to predict future events. The predictions given through this ability can sometimes be self-fulfilling prophecies, but what is important is that not all of them come true, depending on the choices made by those mentioned in the prophecy. Each prophecy made by a Seer is recorded in a glass sphere and stored in the Hall of Prophecy of the Department of Mysteries within the Ministry of Magic, and can be retrieved only by one of the people mentioned in it. Keep in mind that this is an extremely rare ability! Therefore, accepted requests to become a Seer will be extremely rare. You must have an outstanding application. **If approved for this ability, here are the directions to become a registered Seer:

QUOTE
i. Divination must be one of your three chosen electives. The requirement explains itself! Your character must be enrolled in Divination, if they are to strengthen their knowledge.

ii. Show an interest in Divination until Fourth Year. It is very difficult to ever make predictions that are anywhere near accurate, and therefore Divination can be a difficult subject. But as long as improvements are seen, students are encouraged to look into Seer studies.

iii. Arrange a meeting with your Divination professor, requesting guidance. Professor Trelawney will tell your character more about Seers and their abilities, before providing him or her with the necessary books and necessary materials required to master the complex study.

iv. Roleplay studying to become a Seer outside of classes in at least two threads until Sixth Year. You'll need at least two threads to show that your character was actively studying to become a Seer throughout their stay at Hogwarts.

iv. Once In Your Seventh Year, submit a request in this forum. You are now prepared to apply to be a fully registered Seer! Submit the second form below in this forum, with your character's First and Last Name as the topic title, and Seer Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Seer Registry)

[b]EVIDENCE OF MEETING WITH PROFESSOR.[/b] Provide one thread here, preferably when your character first meets with Headmistress McGonagall regarding the Seer Studies.

[b]EVIDENCE OF STUDIES.[/b] Provide at least two threads here, where your character is keeping busy with his or her Seer studies (not counting your initial meeting with Professor Trelawney outside of classes for more information).


When approved, your character will become a licensed Seer. Congratulations!


Good luck applying! And remember: with or without a special ability, your character is unique. You don't need a special talent to prove that.
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BVINTAGE
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This is a note to all adults! Apparition is not a special ability! We repeat – it is not a special ability! The guidelines to acquiring your apparition license can be found at the Department of Magical Transportation.


• Race/Abilities Registry •

To apply for a race or ability, you must meet the following requirements:

i. You must have no less than 50 posts. Your total post count as a member (all of your accounts included) must be more than 50. We want to see that you are active on Hogwarts: The Revolution! Being active means that you have earned our approval to apply.

ii. Use the form provided below to apply. We would like to know all about your character’s potential ability!

iii. Rejection. If you are rejected for a race or ability, feel free to reapply for the same race or ability when you improve your application, or apply for a new one!

iv. You are only allowed one character with a special race/ability. This means that if you already have a character with a special race/ability, you cannot apply for another until that character has, at least, graduated.




Begin a new thread with your character's First and Last Name as the topic title, and [Chosen Race] Registry in the topic description. Now, here is the Race Registry Form.

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]RACE REQUESTED.[/b]

[b]RACE'S IMPORTANCE.[/b] Why is this race important for your character?

[b]RACE’S OUTCOME.[/b] How will this race affect your character's interactions with others, and his or her relationships?


Here is a list of all the open races you can apply for!

QUOTE

Werewolf - A werewolf is a most unusual creature in that it doesn't technically exist, except for a brief period of time around the full moon. At any other time, a werewolf resembles a normal human being. A werewolf comes to being when a person is bitten by another werewolf. Once this happens, the person must learn to manage the condition. Modern potion-making has come a long way, and allows werewolves to drink a draught called Wolfsbane Potion, which controls some of the worst effects of the condition. Wolfsbane Potion has a disgusting taste.

Part Veela - Veelas are very beautiful and magically seductive in appearance, and easily entice men. However, when veelas are angry, they transform into something more like Harpies - their faces turn into cruel-beaked bird headed creatures and long scaly wings burst from their shoulders, and they conjure fireballs from their hands. The veela blood in you would be very diluted, so you may be unusually beautiful, but you would not be able to transform into cruel-beaked, bird-headed creature that can conjure fireballs from your hands.

Part Giant - Full-blooded giants are about twenty feet tall. They are not as intelligent as wizards but are capable of communication, both in their native language and, at times, English. As a part giant, you may be unusually big, and/or tall, with heightened physical capabilities, but you are likely to not be the brightest bulb in the box.

Metamorphmagus - Metamorphmagi are exceptionally rare, because they are born, not made. They are born with the ability to change their appearance at will. This ability may be closed depending on how many are approved, so we can stay true to the books and keep them at a rarity. Keep in mind that as a metamorphmagus, you will not have full control of your powers until you are 18 or older.


Below is the Abilities Registry Form, the list of open abilities and what is required for each. Remember, some of these abilities are only accomplished by highly skilled witches and wizards, so you will be tested as such!

Begin a new thread with your character's First and Last Name in the topic title, and [Chosen Ability] Registry #1 in the topic description. Now, here is the Ability Registry Form.

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]ABILITY REQUESTED.[/b]

[b]ABILITY'S IMPORTANCE.[/b] Why is this ability important for your character?

[b]ABILITY'S OUTCOME.[/b] How will having this ability affect your character's interactions with others, and his or her relationships?


Once you are approved to study your requested ability, you may then proceed to follow the instructions for your designated ability below to be fully registered. Each ability has its requirements!


Animagus: An animagus can change wandlessly into the form of an animal, and back. The magic for this transformation is complicated and very advanced, and very few wizards even attempt it. When a wizard transforms into his or her animal form, some visual clue typically connects that form to the human (i.e.: Minerva McGonagall transfigures into a tabby cat with spectacle markings around her eyes, matching her own spectacles. Peter Pettigrew transfigured into a rat, formerly with one toe missing from his right claw, matching his missing finger.) For more information on Animagi, take this portkey to the Harry Potter Lexicon! **If approved for this ability, here are the directions to become a successful Animagus:

QUOTE
i. Arrange for your character to visit the Department of Magical Law Enforcement in the Ministry of Magic, where they should roleplay meeting with a Ministry personnel to receive rule books and informational material regarding animagi registry. Keep in mind that Ministry personnel are completely NPC, so you’ll be responsible for roleplaying them interacting with your character in your thread, and providing them with the animagus registry material they need. Your Ministry thread may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

ii. Purchase the following item from Diagon Alley:
A. Advanced Transfiguration (Flourish and Blotts)

iii. Roleplay your character utilizing the material they’ve gathered and learned throughout the wizarding world, to attempt a successful animagus transformation. You can roleplay the attempt as successful or unsuccessful – whichever you feel is more realistic for your character. Have your character attempt this a couple of times, which you can do in a single post. Your threads may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you). Public threads may work best for adult characters who are friends, who want to complete their animagus studies together.

iv. Once you have finished with your Ministry thread, Transformation Attempt thread, and purchased the necessary materials, you will be prepared to apply to be a fully registered Animagus! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Animagus Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]ABILITY REQUESTED.[/b] (Animagus Registry)

[b]EVIDENCE OF MEETING WITH MINISTRY PERSONNEL.[/b] (Provide your Ministry thread here)

[b]EVIDENCE OF TRANSFORMATION ATTEMPT.[/b] (Provide your Transformation Attempt thread here)

[b]ANIMAGUS FORM.[/b] (What animal will your character take the form of?)

[b]DISTINGUISHIG TRAITS.[/b] (Any features, blemishes, or markings you’re your character’s Animagus form has?)

[b]PURCHASED REQUIRED ITEM?[/b]


When approved, your character will be automatically added to the list of registered Animagi in the Improper Use of Magic Office, in the Ministry of Magic. It will include your character's name, the kind of animal your character transforms into, and any distinguishing markings his or her Animagus/Human form has. Congratulations!



Arithmancer: An Arithmancer is a person who is an expert in Arithmancy. The word is a combination of the Greek words, 'arithmetike', which means: 'of numbers', and 'manteia', which means: 'divination'. Arithmancers are very skilled with numbers, enabling them to excel in many careers. **If approved for this ability, here are the directions to become a successful Arithmancer:

QUOTE
i. Arrange for your character to visit the Department of Magical Law Enforcement in the Ministry of Magic, where they should roleplay meeting with a Ministry personnel to receive rule books and informational material regarding Arithmancer registry. Keep in mind that Ministry personnel are completely NPC, so you’ll be responsible for roleplaying them interacting with your character in your thread, and providing them with the advanced Arithmancy registry material they need. Your Ministry thread may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

ii. Purchase the following item from Diagon Alley:
A. Numerology and Grammatica, by Colin Thickey (Flourish and Blotts)

iii. Roleplay your character studying on the night before his or her Licensed Arithmancer Exam, utilizing the material they’ve gathered and learned throughout the wizarding world. This thread can take place anywhere that would be believable for your character. The in character location of the Licensed Arithmancer Exam would be the Ministry of Magic, so you can use that in your roleplay post. Your threads may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

iv. Once you have finished with your Ministry thread, Arithmacer Exam Study thread, and purchased the necessary materials, you will be prepared to apply to be a fully registered Arithmancer! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Arithmancer Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]ABILITY REQUESTED.[/b] (Arithmancy Registry)

[b]EVIDENCE OF MEETING WITH MINISTRY PERSONNEL.[/b] (Provide your Ministry thread here)

[b]EVIDENCE OF ARITHMANCER EXAM STUDY.[/b] (Provide your Arithmancer Exam Study thread here)

[b]PURCHASED REQUIRED ITEM?[/b]


When approved, your character will become a licensed Arithmancer. Congratulations!



Legilimens: A Legilimens is a wizard who has learned the art of Minor Legilimency, sensing the thoughts of another person. A Legilimens has the ability to extract emotions and memories from another person’s mind. Legilimency is easier to accomplish if the spell-caster is physically near the target, and the target is off-guard, relaxed, or otherwise vulnerable. Eye contact is often essential, so it is useful for a Legilimens to verbally manipulate his or her target into meeting the Legilimens’ eyes, so that the target’s emotional state may bring relevant associated memories to the surface. For more information on Legilimens, take this portkey to the Harry Potter Lexicon! **If approved for this ability, here are the directions to become a successful Legilimens:

QUOTE
i. Purchase the following item from Diagon Alley:
A. The Dream Oracle, by Indigo Imago (Flourish and Blotts)

ii. Roleplay your character rigorously studying the material that he or she has gathered about Legilimency throughout the wizarding world. Your threads may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

iii. Roleplay your character attempting to extract emotions and memories from another person’s mind. There for, you must be in this thread with at least one other person. Your attempt can be successful or unsuccessful, whichever you feel would suit your character best in the situation.

iv. Once you have finished with your Studying thread, Attempt thread, and purchased the necessary materials, you will be prepared to apply to be a fully registered Legilimens! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Legilimency Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]ABILITY REQUESTED.[/b] (Legilimens Registry)

[b]EVIDENCE OF STUDIES.[/b] (Provide your Legilimency Study thread here)

[b]EVIDENCE OF ATTEMPT.[/b] (Provide your Legilimency Attempt thread here)

[b]PURCHASED REQUIRED ITEMS?[/b]


When approved, your character will become a registered Legilimens. Congratulations!



Occlumens: An Occlumens has the ability to magical defend his or her mind against external penetration, sealing it against magical intrusion and influence – the defensive counter to Legilimency, without suspicious behavior such as avoiding face-to-face contact and eye contact. Elementary Occlumency involves clearing the mind of thought and emotion, so that the Legilimens can find no emotional ties to memories that the target wishes to conceal. Simple resistance to attack requires similar skills to those needed to resist the Imperius Curse. In its more advanced form, Occlumency allows the user to suppress only feelings and memories that contradict what the user wishes a Legilimens to believe, thus allowing the Occlumens to lie without self-betrayal. **If approved for this ability, here are the directions to become a registered Occlumens:

QUOTE
i. Purchase the following item from Diagon Alley:
A. The Dark Forces: A Guide to Self-Protection, by Quentin Tremble (Flourish and Blotts)

ii. Roleplay your character rigorously studying the material that he or she has gathered about Occlumency throughout the wizarding world. Your threads may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

iii. Roleplay your character in a scenario where his or her memories or emotions may be in danger of external penetration. He or she must attempt to use Occlumency to suppress his or her feelings and memories, clearing the mind of thought and emotion to shield the external penetration of his or her mind. Your attempt can be successful or unsuccessful, whichever you feel would suit your character best in the situation. Your thread may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

iv. Once you have finished with your Study thread, Attempt thread, and purchased the necessary materials, you will be prepared to apply to be a fully registered Occlumens! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Occlumens Registry #2 as the topic title, and await approval:

CODE
[b]NAME.[/b]

[b]HOUSE.[/b]

[b]YEAR.[/b]

[b]ABILITY REQUESTED.[/b] (Occlumens Registry)

[b]EVIDENCE OF STUDIES.[/b] (Provide your Occlumency Study thread here)

[b]EVIDENCE OF ATTEMPT.[/b] (Provide your Occlumency Attempt thread here)

[b]PURCHASED REQUIRED ITEMS?[/b]


When approved, your character will become a registered Occlumens. Congratulations!



Seer: A Seer is a witch or wizard with the ability to predict future events. The predictions given through this ability can sometimes be self-fulfilling prophecies, but what is important is that not all of them come true, depending on the choices made by those mentioned in the prophecy. Each prophecy made by a Seer is recorded in a glass sphere and stored in the Hall of Prophecy of the Department of Mysteries within the Ministry of Magic, and can be retrieved only by one of the people mentioned in it. Keep in mind that this is an extremely rare ability! Therefore, accepted requests to become a Seer will be extremely rare. You must have an outstanding application. **If approved for this ability, here are the directions to become a registered Seer:

QUOTE
i. Roleplay your character’s first, unintentional encounter with the ability. The roleplay should reflect the age that the character was when they first experienced the effects of the ability, so a flashback thread may be necessary. Your threads may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

ii. Purchase the following items from Diagon Alley:
A. Crystal Ball (Knotting’s Knick-Knacks)
B. Unfogging the Future, by Cassandra Vatblatsky (Flourish and Blotts)
C. Death Omens: What To Do… by Amadeus O’Gill (Flourish and Blotts)
D. Broken Balls: When Fortune Turns Foul, by Havelock Ketteridge

iii. Roleplay your character making a minor prediction about a future event, using his or her crystal ball. Remember, it should be a minor prediction, and not a prophecy. It can be an accurate prediction, where your character is able to make sense of what he or she foretells, or it can be an unsuccessful one. This thread can take place anywhere that would be believable for your character. Your thread may be personal/closed (a one-post thread with no replies allowed from others), or public (allow others to join you).

iv. Once you have finished with your First Encounter thread, Prediction thread, and purchased the required items above, you will be prepared to apply to be a fully registered Seer! Submit the form below as a new thread in this forum, with your character's First and Last Name as the topic title, and Seer Registry #2 as the topic description, and await approval:

CODE
[b]NAME.[/b]

[b]AGE.[/b]

[b]OCCUPATION.[/b]

[b]ABILITY REQUESTED.[/b] (Seer Registry)

[b]EVIDENCE OF FIRST ENCOUNTER.[/b] (Provide First Encounter thread here)

[b]EVIDENCE OF MINOR PREDICTION.[/b] (Provide Minor Prediction thread here.)

[b]PURCHASED REQUIRED ITEMS?[/b]


When approved, your character will become a licensed Seer. Congratulations!


Good luck applying! And remember: with or without a special ability, your character is unique. You don't need a special talent to prove that.
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BVINTAGE
 Posted: Apr 8 2016, 09:14 AM
QUOTE  
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The Student Application is found HERE. At the top of the thread in red there will be a notice stating if any Years/Blood Status/House/Gender are closed temporarily. If none are closed, there will not be anything written there. Please follow the directions for filling out the Sorting Ceremony closely.
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BVINTAGE
 Posted: Apr 8 2016, 09:36 AM
QUOTE  
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Accessing the Page

Class Registration is a fairly easy process. There are two ways you can get to the Class Registration. The first is on the home page (also known as the index) of Hogwarts Revolution. Right below the banner at the top of the page are three fairly big boxes. Create Your Character, Get Sorted, and Register For Classes. The last one is the one you want to click on, but I suggest opening it in a new window or a new tab by right clicking on it. Your other option is to get there through this link.

How it Works

Simple. Fill out the name according to the exact way you spelled your character when you registered. If you registered with a middle name, you should include that. Select the House they were sorted into and then the year. If you choose Year One, only Core Classes will be visible. Everyone must select all Core Classes, even if you don't plan to attend all of them. If you choose any of the other years, you must select two or three Non-Core classes, even if you don't plan to attend all of them.

Why Register Classes?

For a simple explanation, let's just say you need it to move from one year to the next. You don't have to post in all of your classes to do so, but the more you have to choose from, the better! See STUDENT ACADEMICS for a more in-depth explanation.
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BVINTAGE
 Posted: Apr 8 2016, 10:30 AM
QUOTE  
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Everyone loves the loud and busy streets of Diagon Alley during Back-to-School shopping, don't they? Well, perhaps not everyone, but it's still unavoidable, unless you pay all of the shop owners a fee to ship your supplies by owl to your house! (That's sort of a joke. I mean it can be done, but can you imagine the expenses?)

Anyways, before you could even do that, you will need your Hogwarts Letter to tell you what supplies are needed for your upcoming year at Hogwarts. The easiest way to find it, other than searching through your PMs unless you have deleted your original letter, is to go to the Hogwarts Letters forum and find your year. There is an animated box in your lower right hand corner which has a link to the shops, or you can get there through here.

Since so many people ask this, although you may also find it in each shop description, we'll provide a quick guide on where to look for items:

School books - Flourish and Blotts
Uniform - Madam Malkin's Robes for All Occasions
Cauldrons, Phials, Scales, Potion Kits and Telescopes - Slug and Jigger Apothecary
Wand - Ollivander's Wand Shop
Pack of Canvas and Camera - Knotting's Knick-Knacks
Pets - Magical Menagerie and Eeylops Owl Emporium.


** Please read below on Pets before you go shopping for one. We have expanded our list of pets allowed at Hogwarts.

Still can't find your item? Note that all items are listed in Alphabetical Order, but listed backwards from Z to A. Navigate to the store and search for the first letter of the item you're trying to find.

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Here is a current list of the animals that are accepted at the Hogwarts School of Witchcraft and Wizardry. All animals are subject to change, and the list subject to updates.
  • Bats
  • Cats/Kneazles
  • Fennec Fox
  • Ferrets
  • Frogs/Toads
  • Guinea Pigs
  • Hamsters
  • Hawks
  • Lizards
  • Mice
  • Owls
  • Puffskein
  • Rabbits
  • Rats
  • Ravens
  • Snakes
  • Snow Chickens
  • Turtles
This is a list of acceptable pets to keep at home.
  • All of the pets listed above.
  • Armadillo
  • Black Tapir
  • Blood Tiger (Tamed)
  • Caracal
  • Crup
  • Dogs
  • Enchanted Rabbit (Or Regular ones)
  • Finch
  • Fish
  • Giant Orange Snail
  • Gigantic Tortoise with Jewel-Encrusted Shell (And regular sized ones)
  • Hens/Chickens/Roosters
  • Jarvey
  • Margay
  • Miniature Bear (Tamed)
  • Parrots
  • Pigeons
  • Wolf (Tamed)
This is a list of animals that are accepted based on approval. It's mainly to make sure a ton of people don't have really rare beasts. The max is based on the current population.
  • Hippogriff [0 currently, 5 max]
  • Thestrals [0 currently, 5 max]
  • Three-Headed Dogs [0 currently, 3 max]
Note: As required by law, three creatures above must have a disillusionment charm placed on them every day to prevent them from being seen by muggles. No exceptions. Also, if any creatures harm other witches/wizards and said victim presses charges, the creature in question will be subjected to a hearing. So unless that's your intentions, it's better to keep them under wraps.
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BVINTAGE
 Posted: Apr 8 2016, 12:59 PM
QUOTE  
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You can either navigate to the shops through the animated square in your right hand corner and scroll to Ollivander's Wand Shop where there's a link 'List of Wand Cores' or you can get to it through HERE.

To register your wand, just head on over to the Dept. of Magical Law Enforcement and fill out the form on that page!


user posted image


Face Claim can be found at this link. Head on over and fill out the code to claim your playby, but first check the list and make sure nobody has claimed it first! Exceptions will only be made for twins or more multiple look-alike siblings.

user posted image


You can register for a subforum home at this location. Please buy the appropriate housing (or the closest to it) at Millie's Wizarding Family Boutique. You do not have to have a registered house to have a house, but if you want a forum you will. We will check for that, however, we probably lied about checking to see if your house fits your characters Profession. But it's much more fun to RP at least a little realistic!

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The code is simple to fill out. Just go HERE to do so. It's completely optional, but we try to announce character birthdays in the cbox if it's on the list!


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Plot pages can be found in this forum. Please don't wait for everyone to come to you. Take initiative and post in other people's as well!

THIS is the open threads directory! There's also a form to fill out for new member threads, where you're awarded a certain collectible item when you start/RP with a new member!
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BVINTAGE
 Posted: Apr 8 2016, 01:14 PM
QUOTE  
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• Hogwarts Navigation Guide •

Here is an outline of Hogwarts School of Witchcraft and Wizardry, so you’ll know how to navigate through each floor. Don’t worry about classes and common rooms; each floor that has a class or common room has a direct link right to it. This navigation guide is for everywhere else!

DUNGEONS AND SUBLEVELS
1) Hogwarts Kitchens
2) Hufflepuff Common Room

  • Boys’ Dormitories
  • Girls' Dormitories

    3) Potions Classroom
    4) Ignatius of Anthone Corridor
    5) Slytherin Common Room

  • Boys’ Dormitories
  • Girls’ Dormitories

    6) Dungeon Five
    7) Chamber of Secrets


    GROUND FLOOR
    1) Entrance Hall

  • Grand Staircase

    2) Great Hall
    3) Staff Room
    4) Broom Cupboard
    5) Viaduct Courtyard
    6) Middle Courtyard
    7) Clock Tower Entrance

  • Clock Tower Courtyard


    FIRST FLOOR
    1) Abernathy of Poythress Corridor
    2) Defense Against the Dark Arts Classroom
    3) Muggle Studies Classroom
    4) History of Magic Classroom
    5) Headmistress McGonagall’s Office


    SECOND FLOOR
    1) Classroom Twenty-Three
    2) Moaning Myrtle’s Bathroom


    THIRD FLOOR
    1) Hospital Wing
    2) Charms Corridor
    3) Gunhilda of Gorsemoor Corridor
    4) Trophy Room
    5) Armor Gallery
    6) Forbidden Corridor


    FOURTH FLOOR
    1) School Library

  • Library Bookshelf One
  • Library Bookshelf Two
  • Library Bookshelf Three
  • Library Bookshelf Four
  • Restricted Section


    2) Transfiguration Classroom
    3) Classroom Seventy-Nine
    4) Donquel of Grunnion Corridor


    FIFTH FLOOR
    1) Classroom Eighty-Four
    2) Prefects’ Lounge
    3) Boys' Bathroom
    4) Cathetel Glareid Bathroom


    SIXTH FLOOR
    1) Universal Common Room
    2) Glanmore Peakes Corridor
    3) Glanmore Peakes Corridor


    SEVENTH FLOOR
    1) Room of Requirement
    2) Head Students’ Lounge
    3) Girls' Bathroom
    4) North Wing
    5) Mirror of Erised
    5) Art Classroom


    CASTLE TOWERS
    1) Astronomy Tower
    2) North Tower

  • Divination Classroom

    3) Gryffindor Tower

  • Gryffindor Common Room
  • Boys' Dormitories
  • Girls' Dormitories

    4) Ravenclaw Tower

  • Ravenclaw Common Room
  • Boys' Dormitories
  • Girls' Dormitories

    5) West Tower

  • Owlery

    6) Stone Bridge Tower
    7) Clock Tower
    8) English and Comprehension Tower


    GAMEKEEPER’S TERRITORY
    1) Rubeus Hagrid’s Hut
    2) Care of Magical Creatures


    LAWNS
    1) Flying


    GREENHOUSES
    1) Herbology Greenhouse


    WHOMPING WILLOW


    QUIDDITCH PITCH
    1) Quidditch Games
    2) Quidditch Stands
    3) Quidditch Practices

  • Gryffindor Locker Room
  • Hufflepuff Locker Room
  • Ravenclaw Locker Room
  • Slytherin Locker Room

    BOATHOUSE


    COVERED BRIDGE


    BLACK LAKE


    FORBIDDEN FOREST

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    BVINTAGE
     Posted: Apr 8 2016, 01:26 PM
    QUOTE  
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    user posted image


    Term Structure

    The Official Guide to Hogwarts Academics: Student Edition


    1. How to Sign-Up For Classes

    See the large banner right above the site’s table that reads: CLASS REGISTRATION? Click on that banner to fill sign up for classes. If you don’t see the banner, that means that Hogwarts is closed for the summer, and will reopen in September.


    2. How The Term Works

    A school year on Hogwarts: The Revolution is equivalent to a real life year! So, all the months in this RPG are in sync with real life months.

    Each school year is divided into four semesters: Semester A (August to October), Semester B (November to January), Semester C (February to April), and Semester D (May to July). To advance each semester, students must meet the Advancement Requirements.

    If you are eligible for advancement at the end of each semester, your options are:
      Semester A: August to October ( Advancement or 100 Galleons Allowance). Advancement open in early October.

      Semester B: November to January (Advancement or 100 Galleons Allowance). Advancement open in early January.

      Semester C: February to April (Advancement or 100 Galleons Allowance). Advancement open in early April.

      Semester D: May to July (Mandatory Advancement ). Advancement open in early July.
    3. How Rotations Work.

    Classes are split into Four Rotations, so you don't get overwhelmed! But keep in mind that Rotations are just an Out of Character way to make your lives easier. In character, your class schedules will tell you when your classes are actually being held in the game.

    In Rotation 1, the following classes are held:
    QUOTE
    History of Magic, Defense Against the Dark Arts, Herbology.

    In Rotation 2, the following classes are held:
    QUOTE
    Art, English and Comprehension, Transfiguration

    In Rotation 3, the following classes are held:
    QUOTE
    Care of Magical Creatures, Astronomy, Potions

    In Rotation 4, the following classes are held:
    QUOTE
    Flying (First Years Only), Muggle Studies, Charms.



    4. Term Advancement


    ** Please note before continuing to read, that it only takes two posts in a single lesson thread to count it as active!

    To advance, you must meet the requirements Here. Participate in lessons, and use them to advance by posting in the Hogwarts Report Card. If you have met the requirements, you will advance to your next year or receive a bonus! Advancement is only open at the end of each semester!

    5. O.W.L.s and N.E.W.T.s

    If your student is currently in their Fifth or Seventh Year, they are required to take the O.W.L.s and N.E.W.Ts to advance! These exams can be taken all year round. If you need to take the O.W.L.s or N.E.W.T.s, follow this portkey!
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    BVINTAGE
     Posted: Apr 8 2016, 01:37 PM
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    All clubs offered at the school are listed in this forum. Please check each individually to see if that particular club is open for the current school year. Each club has it's own set of rules and guidelines so read each carefully.


    user posted image


    You can find the hour glasses in the banner to keep track of how many house points each House has! How do you get them, you ask? Well mostly from classes. By participating in class, answering questions, or maybe doing particularly well on that potions assignment or even doing the optional homework that some teachers offer! You can also get threads through Out of Character opportunities. Check those opportunities out at this thread!
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